Tweaking parameters is an essential part of building any particle effect in 3ds max, even when we know that we will most likely want to do more further down the line in order to ensure the quality of our particle motion. Using our operators, we will plug in a few of the final settings that we need for now.
- Probably the biggest flaw in the effect…that we've built so far is the fact…that our particles will currently pass straight…through both the floor and doll geometries.…Given that this is definitely not…what we want happening in our final animations,…let's go ahead and fix those problems now.…To start with, though, let's open up Particle View…using the six key, and quickly rename the two events…that we previously added to the work area.…The one to our right we can simply call Delete,…whilst the other could probably be called…something like Rotation & Stop,…just to remind us of exactly what…the event is designed to do.…
To fix our floor problem, let's grab another collision test…from the depot and drop it into our Rotation & Stop event.…In the Test True section of the parameters,…we want to set our particles to stop…once they come into contact with the cloth deflector.…And then, in the deflector section, we need to add…the Udeflector_Cloth option from the pick list.…Now, depending on the hardware resources…available to us in our machine,…
- What is V-Ray RT?
- Using RT as an ActiveShade renderer
- Taking the options further
- Setting up a V-Ray RT project in 3ds Max
- Adding geometry and cameras
- Creating animation with V-Ray RT
- Setting up a particle system and deflectors
- Adding lighting
- Texturing and adding materials
- Adding render elements
- Adjusting render element parameters
- Compositing in After Effects
Skill Level Intermediate
Creating Product Shots in 3ds Maxwith Aaron F. Ross3h 25m Intermediate
1. Introduction to V-Ray RT
2. Project—Setting Up the Scene
3. Project—Creating Animation
4. Project—Setting up the Lighting
5. Project—Working with Materials
6. Project—Working with V-Ray RT & Render Elements
7. Project—Compositing in After Effects
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