Join Steve Nelle for an in-depth discussion in this video Fine-tuning a rig, part of 3ds Max 2011 New Features.
Now that we've got the basics to our rig build, let's see if we can make a few adjustments.…I'm going to be using a file named CAT Custom Rig, which is where we left things…off in our last video.…Why don't we start by adjusting our character's spine a bit?…Let's go ahead and zoom into that area.…Then maybe orbit around for a better look.…Now, once we've done that, we can select any bone in our spine.…Now, over on the right, why don't we add a few extra bones?…We'll change the number of segments from 5 up to 10.…That will just make that area a little more flexible.…Why don't we also stretch things out just a tad by changing the bone's length?…Now, with the additional bones we've added in, let's see if we can't reform the…curvature of the spine a bit.…
Down at the bottom, using the Spine Curvature Graph, we can now control the…extent to which each spine link rotates relative to each of the other bones of the spine.…We can use the Tangent controls to adjust the curvature at either or both…ends of the spine links.…
- Using Caddies
- Slate Material Editor Overview
- Building a node-based shader
- Understanding the CAT (Character Animation Tools) plug-in
- Building and animating CATRigs
- Using the Viewport Canvas
- Rendering with the Quicksilver Hardware renderer
- Using the SketchUp importer
Skill Level Intermediate
3ds Max 2011 Essential Trainingwith Aaron F. Ross10h 4m Beginner
Textures and Materials in 3ds Maxwith Steve Nelle7h 44m Intermediate
1. Modeling Improvements
Using Caddies6m 29s
2. Texture and Material Enhancements
3. The CAT Character Animation System
4. Scene Management Enhancements
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