- Once we have the basics of a simulation working,…we'll need to go back and do a fine-tuning pass.…And this is when you need to adjust…all the various node parameters…to get a good-looking result for your production.…And this could take hours…because there are many parameters…that all interact with one another.…And you need to run simulations…in order to see what's going on,…and the simulations take time.…For this exercise, I've already invested the time…to test all the various parameters…and get a good result.…I'm just going to plug those values in now.…But of course, in your own scenes,…you'll need to devote a fair amount of time…to investigating and testing all the various parameters.…
Let's go to the Circle_Emitter,…and I wanna make sure that the position and scale…are precisely correct.…Even just a tiny deviation or a small change…is going to make the simulation behave very differently.…I'll set the position in Y here…to 0.09766…and position in z…to -0.06257.…And when I press enter,…notice that this is gonna move forward a little bit.…
AuthorAaron F. Ross
You'll learn how to create small-scale effects with standard particles, create free-flowing water effects with the Hybrido solver, and simulate open bodies of water such as oceans and ponds with RealWave. Author Aaron F. Ross also shows how to control interactions between objects and fluids with Caronte, the rigid- and soft-body physics engine included with RealFlow.
- Understanding the RealFlow pipeline
- Importing scenes from other 3D programs
- Emitting standard particles
- Caching data
- Simulating a Hybrido fluid
- Creating a Caronte rigid body
- Converting particles and fluids to mesh
- Exporting scenes
- Rendering with mental ray
Skill Level Intermediate
Creating Product Shots in 3ds Maxwith Aaron F. Ross3h 25m Intermediate
1. Getting Familiar with RealFlow
2. Particle Simulation
3. Hybrido Simulation
4. RealWave with Caronte Rigid-Body Simulation
5. Interoperability with 3D Applications
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