Fine-tuning the animation


show more Fine-tuning the animation provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training show less
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Fine-tuning the animation

So I have done a first pass of my animation, but I really want to fine-tune this, and as I said, I can't really distinguish which keyframes are which if I select multiple objects and look in the Timeline, so that's when the dope sheet comes in handy. So I am going to the Graph Editors > Track View - Dope Sheet, and I will expand this window a little bit. If I select an object, I'll see its keyframes. So I can select all three of these animated objects and I can see their keyframes here.

Turntable, Shoulder and Elbow, and I can zoom in on this a little bit with my Zoom Region tool. I know that these are all Rotation keys but if I wanted to, I could drill down into here and look at these. So you got Transform, Rotation, and you'll see that it's created keyframes for x, y and z. I'm going to have to leave those alone for now, but if I really wanted to, I could go ahead and delete them to make things simpler, but I don't have to because I can treat all of the Rota...

Fine-tuning the animation
Video duration: 6m 47s 10h 4m Beginner

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Fine-tuning the animation provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training

Subject:
3D + Animation
Software:
3ds Max
Author:
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