One behavior that we will often time want to set to particles inside a flow is that…of finding or following a specific target or targets inside an animated sequence.…For this, and indeed other complex seek actions.…We will most likely want to make good use of the find tag it test.…Now although the start scene we will be working wit here…if I just hit the 6th key to open up Particle View.…Has already had quite…a bit of setup in place.…As regards to the particle effect we will be looking to create that is.…
You can see if I just close particle view and then scroll up to the timeline.…That we don't appear to have anything too much in the way of…action going on in the scene, other than the fact, and you may just…be able to make this out, that we have a group of particle…spheres being birthed and then just sitting…on the particle flow source icon itself.…What we want to do is have our particles behave a little bit like a…group of busy insects, having them fly over…to the flowers that we have sitting on…the table, settle there for a moment or two And then fly back into this…
- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
1. Overview of the Particle Flow System
2. Adding and Building Flows
3. Putting Operators to Work
4. Tests That Create Events
5. Creating Rain, Drip, and Splash Systems
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