So we have rainfall, we have splashes and we also…have running trails on the surface of our sculpt geometry.…The final piece of the puzzle we are building here…will fall into place with the addition of a drip system.…That takes some of the trails running across the surface and…has them turn into drips that will fall from the geometry.…At certain points in time.…Now, whilst in particle flow we could most certainly create…this effect in an extremely accurate manner,…that is having the particles test whether…or not they are at points on the geometry where drips would naturally fall.…
The calculations required to do that though, would once again,…add significantly to the overall computational load of our final effect.…Instead, then we're going to take a much more pragmatic approach to…the problem and create drips that are based simply on the edge…of particles in the trails themselves.…To create this setup, we will need to grab an age test from the depot…And drop it into our run and drip…event, placing it just above the display operator.…
Author
Released
10/21/2013- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
Duration
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Related Courses
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3ds Max 2013 Essential Training
with Aaron F. Ross7h 9m Beginner
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Introduction
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Welcome1m 35s
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What you should know1m 20s
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Using the exercise files1m 3s
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3ds Max project structure2m 36s
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1. Overview of the Particle Flow System
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Operators are the key5m 2s
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Making use of events5m 39s
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How tests work4m 20s
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Deconstructing a flow5m 51s
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How we use deflectors3m 32s
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Using the force3m 47s
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2. Adding and Building Flows
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3. Putting Operators to Work
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The Birth Grid operator4m 29s
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The Birth Group operator5m 5s
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The Birth Texture operator5m 41s
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The Transform operators6m 56s
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Speed operators5m 19s
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Shape operators6m 31s
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Utility operators4m 16s
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mParticle operators7m 3s
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4. Tests That Create Events
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Particle Age6m 2s
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Collision5m 38s
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Speed4m 52s
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Find Target7m 14s
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Lock/Bond4m 55s
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5. Creating Rain, Drip, and Splash Systems
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Creating rainfall6m 17s
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Motion through forces3m 54s
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Adding collision detection7m 25s
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Setting up the sculpt splash4m 45s
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Running across the surface6m 55s
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Final observations2m 43s
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Conclusion
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What's next?2m 1s
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Video: Finalizing the drip system