From the course: 3ds Max: Game Prop Creation

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Final thoughts

Final thoughts

From the course: 3ds Max: Game Prop Creation

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Final thoughts

Congratulations! You've finished the course Creating Game Props in 3ds Max. Starting out with basic volumes and blocking out simple forms, paying close attention to silhouette. Then we've looked at techniques to use assemblies of small objects and unwrapping them in stacking UVs. We have incorporated Autodesk Mudbox into the pipeline, so we have digital sculpting as part of our toolkit. We've looked at ways to bake normals both out of Photoshop and out of Mudbox and in 3ds Max, to get the optimal look for our game. We've added an ambient occlusion as a foundation for dirt and rust, and finally looked at putting it all together in modular textures we can swap in and out. We brought these pieces into Unity and looked at how do they look in game lighting. We've placed a premium on workflow, making sure that we're organized all the way through, so changes are easy to do and we can make lots of different variations so it looks like a rich world in our game. So get out there, get some…

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