Join Brian Bradley for an in-depth discussion in this video Final render settings, part of 3ds Max: Substance to Arnold.
- [Instructor] As we close in on the end of our course then,…all that really remains is for us…to add on or two quick tweaks…to the scene's settings and then render out a final image…to show off the substance-based work…that we have been doing.…First of all, then, let's load the render…from our previous exercise into Max…and perform a little bit of critical analysis…in order to see what, if any, tweaks we might want to add.…So, as to improve the finished item.…Well, I think the very first thing that strikes me…about the render as it stands is that most of the…colors look a little dark and contrasty for my liking.…
Particularly, so, on the wall and ground materials.…Being a huge lover of natural-light,…still-life photography,…I love to see natural tones in the colors of objects.…Now, of course, given the nature of post production,…this is often times not what we are used to seeing…in our imagery and so if you are happier with the look…that we have here then by all means feel free…to add your own tweaks or none tweaks as you see fit.…
- Why should we use substances?
- Choosing a substance workflow
- Using Bitmap2Material in 3ds Max
- Building up your material
- Working with substances and maps from the Designer application
- Using a substance with Arnold
- Improving your substance results
- Exporting your map types
Skill Level Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
Substance Painter Essential Trainingwith Wes McDermott5h 55m Appropriate for all
1. An Overview of the Substance Toolset
2. Using Bitmap2Material inside 3ds Max
3. Working with Substances from the Designer Application
4. Working with Maps from the Designer Application
5. Working with Maps from the Painter Application
Next steps1m 25s
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