Having taken the time to render out…a viewport preview animation for our particle effect.…We can spend the last few minutes of…our particle flow course just critiquing what we have,…and probably noting down a few suggestions As to…how the effect could perhaps be improved a little.…Pulling up our media player, then, let's hit…the play button and examine what we have.…Now, probably the first thing we should point out here is a technical observation…in that this effect has been created and rendered in 3ds…Max using the default Animation setting of 30 frames per second.…
This video, on the other hand, has only been captured…at half of that rate, so 15 frames per second.…Which, of course, means that you currently are only seeing half of the rendered…frames that I am looking at which will naturally impact how the motion seen.…In the effect here looks to you.…If you have followed every step in this chapter of course.…You will by now have your own preview…animation and so will probably be able to get…a much better sense of how things are looking…
Author
Released
10/21/2013- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
Duration
Views
Related Courses
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3ds Max 2013 Essential Training
with Aaron F. Ross7h 9m Beginner
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Introduction
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Welcome1m 35s
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What you should know1m 20s
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Using the exercise files1m 3s
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3ds Max project structure2m 36s
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1. Overview of the Particle Flow System
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Operators are the key5m 2s
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Making use of events5m 39s
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How tests work4m 20s
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Deconstructing a flow5m 51s
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How we use deflectors3m 32s
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Using the force3m 47s
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2. Adding and Building Flows
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3. Putting Operators to Work
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The Birth Grid operator4m 29s
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The Birth Group operator5m 5s
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The Birth Texture operator5m 41s
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The Transform operators6m 56s
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Speed operators5m 19s
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Shape operators6m 31s
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Utility operators4m 16s
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mParticle operators7m 3s
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4. Tests That Create Events
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Particle Age6m 2s
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Collision5m 38s
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Speed4m 52s
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Find Target7m 14s
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Lock/Bond4m 55s
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5. Creating Rain, Drip, and Splash Systems
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Creating rainfall6m 17s
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Motion through forces3m 54s
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Adding collision detection7m 25s
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Setting up the sculpt splash4m 45s
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Running across the surface6m 55s
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Final observations2m 43s
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Conclusion
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What's next?2m 1s
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Video: Final observations