Join Brian Bradley for an in-depth discussion in this video Final observations, part of Up and Running with Particle Flow in 3ds Max.
Having taken the time to render out…a viewport preview animation for our particle effect.…We can spend the last few minutes of…our particle flow course just critiquing what we have,…and probably noting down a few suggestions As to…how the effect could perhaps be improved a little.…Pulling up our media player, then, let's hit…the play button and examine what we have.…Now, probably the first thing we should point out here is a technical observation…in that this effect has been created and rendered in 3ds…Max using the default Animation setting of 30 frames per second.…
This video, on the other hand, has only been captured…at half of that rate, so 15 frames per second.…Which, of course, means that you currently are only seeing half of the rendered…frames that I am looking at which will naturally impact how the motion seen.…In the effect here looks to you.…If you have followed every step in this chapter of course.…You will by now have your own preview…animation and so will probably be able to get…a much better sense of how things are looking…
- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Creating Simulations in MassFX and 3ds Maxwith Brian Bradley3h 53m Intermediate
1. Overview of the Particle Flow System
2. Adding and Building Flows
3. Putting Operators to Work
4. Tests That Create Events
5. Creating Rain, Drip, and Splash Systems
What's next?2m 1s
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