From the course: 3ds Max 2019: Advanced Lighting
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Filling shadows with area soft lights - 3ds Max Tutorial
From the course: 3ds Max 2019: Advanced Lighting
Filling shadows with area soft lights
- [Instructor] To make our natural daylight interior more appealing, we can add some studio light trickery, a couple of soft lights to fill in the shadows. So we can isolate that effect from the sun and sky environment, let's turn off that environment. Go into the Rendering menu, Environment, and disable Use Map. We can close that dialog and now create a light in the top viewport, get in close with the middle mouse and the wheel, so we can frame up that living room. Go to the Create panel, Lights, Photometric, Target Light. Click and drag to create the light and its target, release the mouse and you've just created the light and its target. Right click to exit the tool and with the light still selected, go to the Modify panel and rename it Soft Light 001, we want to move it up off the floor. Let's use the move tool and click on the line that connects the light and its target, and when that's selected, both the light and its target are selected. We can go over to an orthographic view…
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Contents
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Interior daylight with Physical Sun & Sky5m 48s
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Physical material emission for environments5m 30s
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(Locked)
Approximating sunlight with a photometric disc4m 21s
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(Locked)
Filling shadows with area soft lights5m 57s
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(Locked)
Interior artificial light in ART7m 20s
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(Locked)
Importing photometric data from an IES file3m 39s
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Interior sunlight with an Arnold distant light5m 51s
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(Locked)
Ambient sky light with an Arnold quad light8m 24s
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(Locked)
Collimating an Arnold light beam with Spread4m 45s
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(Locked)
Focusing an Arnold light beam with Lens Radius6m 6s
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