Operators are the back bone of any particle flow that we build in 3ds max and so getting the basics in place is always a good place to start. Here we will create a good base for our particle system by using a few of the most common operator types, using these to control the speed, rotation as well as apply our forces to our particles.
- [Voiceover] As we are closing in on the point…where we will need to step up some critical…interaction between particles, deflectors,…and forces in the scene, we need to finish…getting the rest of the required operators…and their settings in place, starting first of all…with tweaking the operators that we have already…added to our global petal fall event.…To do that, let's open up Particle View…using the six key, click on the Render operator…and make sure that the type drop-down…is set to Geometry, and also that the render result…is set to the Mesh Per Particle option.…
We're changing this because by default…in 3DS Max, particle flows are actually…rendered out as a single mesh.…In other words, when the render dialogue says…updating particles whilst a render is in progress,…what is actually going on is that after…initially creating each particle as a separate mesh,…3DS Max then runs through the process…of attaching them all back together again…as a single mesh.…This process can seriously affect our render times,…
- What is V-Ray RT?
- Using RT as an ActiveShade renderer
- Taking the options further
- Setting up a V-Ray RT project in 3ds Max
- Adding geometry and cameras
- Creating animation with V-Ray RT
- Setting up a particle system and deflectors
- Adding lighting
- Texturing and adding materials
- Adding render elements
- Adjusting render element parameters
- Compositing in After Effects
Skill Level Intermediate
Up and Running with mental ray in 3ds Maxwith Brian Bradley4h 7m Intermediate
Creating Product Shots in 3ds Maxwith Aaron F. Ross3h 25m Intermediate
1. Introduction to V-Ray RT
2. Project—Setting Up the Scene
3. Project—Creating Animation
4. Project—Setting up the Lighting
5. Project—Working with Materials
6. Project—Working with V-Ray RT & Render Elements
7. Project—Compositing in After Effects
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