KeyShot can save scenes in a number of different formats. In this video, George shows the difference between these formats.
- [Instructor] Now, when you start working more in depth…in KeyShot, you will want to save and load files.…So we can get to these under the File menu.…So under File, we have Open as well as Open Recent.…We also have Save and Save Package.…Now, these are a little bit different.…If we do a Save or a Save As,…you may get this warning menu,…and what it does is it tells you…that when sharing or opening on other computers,…you may want to use the Save Package option…to save it as a .ksp scene.…
And then, we can always change that to Do not show again.…So when we do a Save As,…it's basically just saving out the basic data…but not any of the textures…or materials that go with the object.…So if you have secondary files for materials or textures,…then those secondary files will not be saved.…So if there's any pathing issues,…those will not be solved by saving as a .bip file.…Now, if you want to save and transfer to other computers,…you can do Save Package.…
Now, what that does is it saves as a .ksp file,…and what that does is it takes…
In this course, George Maestri helps you get started with KeyShot. George starts off by taking a look at the Keyshot interface and going over some of the basics. Next, he helps you get used to the workflow by showing how to create a simple render. He also digs into working with materials and lighting. To wrap up the course, George goes over how to animate with KeyShot.
- Navigating the KeyShot interface
- Configuring performance settings
- Managing the objects in a scene
- Importing assets into KeyShot
- Assigning and modifying materials
- Setting up the final render
- Creating materials
- Working with transparency and refractions
- Using objects as lights
- Creating a turntable animation
- Animating parts of objects
Skill Level Beginner
Creating Product Shots in 3ds Maxwith Aaron F. Ross3h 25m Intermediate
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 48m Appropriate for all
1. The KeyShot Interface
2. Create a Simple Render
3. Work with Materials
4. Lighting and Rendering
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