Learn how to interactively create polygon branching structures in 3ds Max.
- [Instructor] The freeform strip feature…of the Modeling ribbon lets us paint strips…of connected polygons.…We can also conform to an existing object…making it easy to draw a road…on this procedural terrain.…We want to paint into an object…other than the one we're conforming to.…I've prepared that with this sphere located…at the origin.…Select that and go to the Modify panel,…it's named freeform strips…and it's an editable poly object.…
Let's open up the Modeling ribbon…and paint into this object.…Click Show Ribbon…and go to the Freeform tab…and we want to conform to this terrain.…So, go up to the PolyDraw selection…and you'll see a button to choose…what you're going to draw onto…and by default it will say Grid.…From the pull down list, choose Draw On Surface.…And then you get a button labeled Pick.…
Click Pick and then click on the terrain object,…then we see the word Terrain listed there.…Now the tools in the PolyDraw panel…will conform to that terrain object.…And as an aside, this terrain…is not even an editable poly itself.…
AuthorAaron F. Ross
Skill Level Intermediate
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