Join Ryan Kittleson for an in-depth discussion in this video Extruding edges and faces, part of Modeling a Character in 3ds Max.
The Extrude tool in 3ds Max is a quick and powerful way to create new shapes and…structures in your polygonal meshes.…The cool thing about Extrude is that it automatically creates the right edge…flow for all kinds of body parts.…There are several ways to use it and a few things to be careful of that I'll go over with you.…Let's use Extrude and its sister tool called Bevel to create a very quick-…and-dirty character.…It's not going to be much to look at, but it'll be a fun way to get used to…Extrude tools that we'll be using all the time in this course.…
Let's make a box to start with.…So I'll just go up to the Create panel and click Box.…And here in the perspective view, I'll just zoom in a little bit so I can get…closer to the center of the grid, and I'll just create a box here, and then…right-click to confirm.…Now I want the character to have an edge running down the center that splits the…model in a left and right half.…So first, let's convert this to an editable poly object so that we can…
- Extruding edges and faces
- Working symmetrically
- Setting up the image planes
- Creating the basic facial structure and features
- Modeling and fleshing out the body
- Creating the hair with extruded NURBS curves
- Modeling clothes
- Putting on finishing touches
- Understanding UVW maps and seams
- Dealing with UVW maps across multiple objects
Skill Level Intermediate
1. Overview of Character Modeling Tools and Skills
2. Modeling the Head
3. Modeling the Body
4. Modeling the Hair
5. Modeling the Clothes
6. Finishing the Model
7. UV Mapping
Refining the UVW layout7m 1s
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