How to Extrude Edges and Faces in 3ds Max Character Modeling


show more Extruding edges and faces provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max show less
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Extruding edges and faces

The Extrude tool in 3ds Max is a quick and powerful way to create new shapes and structures in your polygonal meshes. The cool thing about Extrude is that it automatically creates the right edge flow for all kinds of body parts. There are several ways to use it and a few things to be careful of that I'll go over with you. Let's use Extrude and its sister tool called Bevel to create a very quick- and-dirty character. It's not going to be much to look at, but it'll be a fun way to get used to Extrude tools that we'll be using all the time in this course.

Let's make a box to start with. So I'll just go up to the Create panel and click Box. And here in the perspective view, I'll just zoom in a little bit so I can get closer to the center of the grid, and I'll just create a box here, and then right-click to confirm. Now I want the character to have an edge running down the center that splits the model in a left and right half. So first, let's convert this t...

Extruding edges and faces
Video duration: 7m 42s 4h 31m Intermediate

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Extruding edges and faces provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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