Extruding cornice elements from polygon edges


show more Extruding cornice elements from polygon edges provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max show less
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Extruding cornice elements from polygon edges

Now it's time to model. I've added on to this drawing additional linework showing mesh lines in green and shaded in yellow to show texture modules. So you can see actually the whole top floor is one big texture module. This will give us the vertical relief panels, a small and a large horizontal, a large section of cornice, and a section of table. If we do it this way, we can tile this texture all the way around the building. I'll miter the material right here at the corner and the texture will simply flow on to the extra geometry.

At the end then, this'll be limited geometry using part of a texture module. I'll go into 3ds Max and the first thing I'll do is measure the distance between windows using a poly plane, because it looks like the cornice sits on the top of the window and the bottom of the next window up, matching this arrangement. So I'll start out with that. Then I'll use the Extrude and Bevel tools to make the additional cornice elements. Here in...

Extruding cornice elements from polygon edges
Video duration: 9m 12s 5h 54m Intermediate

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Extruding cornice elements from polygon edges provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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