From the course: 3ds Max: Substance to V-Ray
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Exporting a substance from Designer - 3ds Max Tutorial
From the course: 3ds Max: Substance to V-Ray
Exporting a substance from Designer
- [Instructor] At this point in the material creation process, we're almost ready to export our substance and bring it into 3ds Max for rendering in V-Ray. Although, one of the things that we still need to do is make sure that we're exposing relevant parameters to the final texturing artists so that quick and easy tweaks to the substance can still be made even when we're inside 3ds Max. To do that, let's select the red brick substance node in the graph, and then from the drop-down at the top of the instance parameters rollout, choose the Expose Parameters option. As we are simply re-exposing parameters that have already been deemed important for this material, we can click the All button and hit OK. Now, if we have done everything correctly, our ability to tweak these options in the instance parameters rollout should disappear, but if we come over to the Explorer panel, and click to select the old red brick export graph, we can switch to preview mode in the input parameters rollout…
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Contents
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(Locked)
Overview of your material3m 25s
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Metal rough to V-Ray spec gloss conversion2m 56s
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Exporting a substance from Designer3m 5s
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(Locked)
Using the substance with 3ds Max and V-Ray5m 21s
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Improving your substance results2m 53s
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Augmenting a substance using Max nodes4m 21s
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One final tweak2m 45s
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A nice little surprise4m 17s
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