Join Brian Bradley for an in-depth discussion in this video Exporting map types, part of 3ds Max: Substance to Arnold.
- [Instructor] So we have seen…up to this point in our course how we can both…export and then use a procedurally based…substance file with Arnold in 3ds Max.…But what if we awry that handing our scene off to,…or perhaps are indeed ourselves,…a texture artists who doesn't want,…or perhaps can't work with substance files in Max?…Well, we can just as easily make use of bitmap files…that we can export from substance designer,…and then use to drive the various channels…that we have on our materials.…
Be that using Arnold, or indeed…any render engine that we choose.…What we want to do in this chapter then,…is come back to the substance design application…and take a look at how we could go about exporting,…and then using those bitmap files.…Inside substance designer, I have loaded up the graph…that we saved in the previous chapter…after having prepared it to be used…with both Arnold four and five.…In other words, it is set up to export both…spec glass and metal rough outputs.…Although given that we are now going…to be writing bitmap files to disk,…
- Why should we use substances?
- Choosing a substance workflow
- Using Bitmap2Material in 3ds Max
- Building up your material
- Working with substances and maps from the Designer application
- Using a substance with Arnold
- Improving your substance results
- Exporting your map types
Skill Level Intermediate
Substance Painter Essential Trainingwith Wes McDermott5h 55m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
1. An Overview of the Substance Toolset
2. Using Bitmap2Material inside 3ds Max
3. Working with Substances from the Designer Application
4. Working with Maps from the Designer Application
5. Working with Maps from the Painter Application
Next steps1m 25s
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