- Let's look at moving models and animation…out of a 3D program and into RealFlow…in order to perform liquid simulations.…I've got 3D Max open with a simple faucet scene.…You can see I've got the RealFlow…and RealFlow render kit plugins installed.…So, I've got a couple of toolbars there.…You'll also see that there's a RealFlow menu…but these items are actually redundant…to the icons on the toolbar.…Before you export anything…you need to make sure that you scene scale…is correct and that your frame rate is correct.…
The frame rate's easy enough.…I've done that already in the time configuration here.…Frames per second is 15.…I've got some simple animation on here,…the faucet turns.…You can see the keyframes here.…And my timeline runs from frame 0 to 75.…That's set up correctly.…Now we need to think about the scale.…RealFlow works in meters…and RealFlow expects that 3DS Max will be set up…to meters as well.…However, this isn't just setting it up…so that the units are displayed as meters…or that the grid is showing meters.…
Author
Released
4/6/2015You'll learn how to create small-scale effects with standard particles, create free-flowing water effects with the Hybrido solver, and simulate open bodies of water such as oceans and ponds with RealWave. Author Aaron F. Ross also shows how to control interactions between objects and fluids with Caronte, the rigid- and soft-body physics engine included with RealFlow.
- Understanding the RealFlow pipeline
- Importing scenes from other 3D programs
- Emitting standard particles
- Caching data
- Simulating a Hybrido fluid
- Creating a Caronte rigid body
- Converting particles and fluids to mesh
- Exporting scenes
- Rendering with mental ray
Skill Level Intermediate
Duration
Views
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Introduction
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Welcome58s
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Using the exercise files6m 43s
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1. Getting Familiar with RealFlow
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Setting preferences3m 44s
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Browsing the interface2m 25s
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Navigating in views1m 8s
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Layout views and panels3m 19s
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Choosing shading modes1m 44s
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2. Particle Simulation
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Importing a 3D scene5m 6s
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Creating an emitter3m 30s
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Adding a gravity daemon2m 11s
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Simulating surface tension2m 41s
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Setting an initial state3m 14s
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Keyframing node parameters2m 12s
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Building a particle mesh8m 8s
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Adjusting mesh parameters7m 56s
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3. Hybrido Simulation
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Setting the scene4m 19s
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Creating a Hybrido domain4m 38s
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Controlling cell size4m 9s
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Adding a foam emitter4m 34s
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Building a HyMesh8m 24s
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4. RealWave with Caronte Rigid-Body Simulation
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Creating a RealWave surface2m 40s
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Adding modifiers4m 35s
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Making an active rigid body5m 54s
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Setting center of gravity2m 57s
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Adding crest splash5m 14s
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Killing particles with k Age2m 45s
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Adding object splash4m 20s
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5. Interoperability with 3D Applications
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Exporting and importing6m 41s
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Using the Alembic format3m 26s
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Rendering with mental ray2m 35s
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Conclusion
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Goodbye59s
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Video: Exporting and importing