Join Judd Roy for an in-depth discussion in this video Export low-poly model for Unreal and create a simple collision, part of Game Asset Texture Pipeline.
- [Voiceover] Now I'll review how to…export the game ready static mesh and…create a simple collision mesh for Unreal.…This is so I can import and check in…the mesh, so others on the team…can go ahead and begin placing the…white box version of the rocket static…mesh within the game.…So first let's add the low poly layer and…open our game ready rocket static mesh layer.…So I'm gonna open that, hide our low poly,…hide our high poly, and delete this…previously made collision mesh.…Now as you can see, we're looking at…our rocket mesh that is going to go into Unreal.…I'm gonna select this guy here, and then…hit M for material.…
First thing we need to do is make…a multisub material so that Unreal will…recognize that there's two different…materials upon this rocket, the rocket…body and the glass.…So I'm gonna select one of these materials here.…Change it from standard to multisub object.…I'm gonna keep the old material as a sub material,…and I'm going to delete all these extra…ones that they gave us, I only need two.…I'm gonna delete 'til there's only two.…
Senior environmental artist Judd Roy reviews the pipeline path for creating a 3D model of any game asset: characters, weapons, props, vehicles, etc. It starts in 3ds Max: high-poly and low-poly modeling, UV unwrapping, and a bit of lightmapping. Within Substance Painter, you'll bake maps from the high-poly asset and texture paint it. The finished textures are imported from Painter into Epic Games' Unreal Engine 4. In Unreal, you'll import the mesh object, create physically based rendering materials, and position them within a proper folder structure.
- Collecting references
- High-poly modeling
- Low-poly modeling
- Applying a lightmap to a mesh
- Exporting models
- Setting up the Unreal project structure
- Baking parameters in Substance Painter
- Adding adjusted maps
- Painting in Substance Painter
- Exporting Painter files
- Applying textures in Unreal