Join Judd Roy for an in-depth discussion in this video Export Painter files to Substance Designer, part of Game Art: Asset Texture Pipeline.
- Exporting the textures for Unreal is a painless process…within Substance Painter.…So, we're going to go to file, export textures,…and set up our export path.…What we want to do is make sure you choose your path,…and your path should be a folder within your Substance files…titled something like completed.…I'm gonna leave mine at Targa.…As far as configuration, what I'd like you to do…is click on here and scroll all the way down…to Unreal Engine.…Now, let's go over to configuration.…As you can see Substance Painter already has some…premade configurations for different engines.…
Such as cry engine and unity.…So, I'm gonna scroll on down to Unreal Engine.…Looking over here it's color coated.…So, you can see that this RGB base color…make sure that has the base color.…Also, A for alpha shows you…that it's also the opacity channel.…What's great about this configuration…is that Substance Painter packs your metallic map…into your roughness map in the blue channel.…That means we'll have less textures there…imported into Unreal.…
Senior environmental artist Judd Roy reviews the pipeline path for creating a 3D model of any game asset: characters, weapons, props, vehicles, etc. It starts in 3ds Max: high-poly and low-poly modeling, UV unwrapping, and a bit of lightmapping. Within Substance Painter, you'll bake maps from the high-poly asset and texture paint it. The finished textures are imported from Painter into Epic Games' Unreal Engine 4. In Unreal, you'll import the mesh object, create physically based rendering materials, and position them within a proper folder structure.
- Collecting references
- High-poly modeling
- Low-poly modeling
- Applying a lightmap to a mesh
- Exporting models
- Setting up the Unreal project structure
- Baking parameters in Substance Painter
- Adding adjusted maps
- Painting in Substance Painter
- Exporting Painter files
- Applying textures in Unreal