Join Ryan Kittleson for an in-depth discussion in this video Exploring edge flow, part of Modeling a Character in 3ds Max.
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The structure of your polygonal mesh can be thought of like the structure of a bridge or tower.…In both cases you want to get the most use out of the fewest pieces.…The arrangement of the polygons in a model, like the arrangement of beams in a…tower, needs to relate to the shapes and forms that they're contributing to.…The way in which edges relate to anatomy and to each other is called edge…flow, and it's a crucial concept for making characters that bend and move in correct ways.…So I'm just showing this image of the Eiffel Tower to illustrate the point that…these different struts aren't just positioned at random angles.…
They're positioned in such a way that they relate to the overall shapes that the…architect had in mind when he designed the Eiffel Tower.…So how do we know where our edge flow should go?…In 3D character animation modelers and riggers use a principle called edge flow…to determine what the polygonal structure of a model should look like.…Edge flow is a way of relating the topology to the anatomy.…
- Extruding edges and faces
- Working symmetrically
- Setting up the image planes
- Creating the basic facial structure and features
- Modeling and fleshing out the body
- Creating the hair with extruded NURBS curves
- Modeling clothes
- Putting on finishing touches
- Understanding UVW maps and seams
- Dealing with UVW maps across multiple objects
Skill Level Intermediate
Textures and Materials in 3ds Maxwith Steve Nelle7h 44m Intermediate
1. Overview of Character Modeling Tools and Skills
2. Modeling the Head
3. Modeling the Body
4. Modeling the Hair
5. Modeling the Clothes
6. Finishing the Model
7. UV Mapping
Refining the UVW layout7m 1s
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