Exploring edge flow


show more Exploring edge flow provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max show less
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Exploring edge flow

The structure of your polygonal mesh can be thought of like the structure of a bridge or tower. In both cases you want to get the most use out of the fewest pieces. The arrangement of the polygons in a model, like the arrangement of beams in a tower, needs to relate to the shapes and forms that they're contributing to. The way in which edges relate to anatomy and to each other is called edge flow, and it's a crucial concept for making characters that bend and move in correct ways. So I'm just showing this image of the Eiffel Tower to illustrate the point that these different struts aren't just positioned at random angles.

They're positioned in such a way that they relate to the overall shapes that the architect had in mind when he designed the Eiffel Tower. So how do we know where our edge flow should go? In 3D character animation modelers and riggers use a principle called edge flow to determine what the polygonal structure of a model should look like. Edge flow is ...

Exploring edge flow
Video duration: 4m 48s 4h 31m Intermediate

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Exploring edge flow provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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