Join Joel Bradley for an in-depth discussion in this video The Explode rollout: Part two, part of 3ds Max: UVW Mapping.
- Having seen how the automated…Flatten By Polygon Angle,…and the configurable Flatten: Custom options,…work inside the Explode roll-out,…we're going to move one and take a look in this…exercise at the basic process of working…with the Flatten By Smoothing Group…and Flatten By Material ID options.…To flatten our UV mesh using either…of these control sets we will, of course,…need, at the very least, to understand…how we can check for the setup of…both smoothing groups and material IDs…on geometric objects in our scenes.…
To do that let's, in polygon sub-object mode,…of our editable poly eyepiece close up…the roll-outs in the modified tab until…we come to the material ID and smoothing groups options.…Hitting the Select By SG, our smoothing group button,…in the smoothing groups roll-out brings…up a dialogue that can be used to make polygon…selections based on any smoothing groups…currently applied to the mesh.…As you can see we already have two smoothing…groups set up on this particular object.…
Smoothing group one, if I just select it,…
- What are UVW coordinates?
- Understanding UVW space
- Autogenerating coordinates
- Using map channels
- Working with the World XYZ and Object XYZ systems
- Peel and pelt mapping
- Reshaping UV elements
- Relaxing UVs
- Rendering out a UV template
Skill Level Intermediate
1. UVW Mapping Basics
2. Digging a little deeper
3. Unwrap UVW Modifier Controls
4. The Edit UVW Interface
What's next?1m 43s
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