Join Joel Bradley for an in-depth discussion in this video The Explode rollout: Part one, part of 3ds Max: UVW Mapping.
- We can oftentimes find ourselves wondering,…when at the UVW Mapping stage of a project,…which of the tools at our disposal,…given the particular Mesh we are working on,…we ought to be using in order to get…the best start possible for our Mapping solution.…Over the next two videos, we're going to take a look…at a number of tools, found in the Explode Rollout,…that may, at times, be just what we need,…and, as we are going to be working, in this exercise,…with the eye piece on our robot's head,…let's go ahead and select that in View Port,…and then open up the UV Editor for ourselves.…
Straightaway, we can see that we already have…an unwrapped solution applied to the geometry,…one that was created using 3ds Max's Pelt Mapping tools,…one that, again, has very little wrong with it…in terms of a general texturing workflow.…What, though, if our texture artist, be that ourselves,…or another member of our team,…would prefer to have the UV Mesh laid out…in completely straight lines…as opposed to the curving result that we see here?…
- What are UVW coordinates?
- Understanding UVW space
- Autogenerating coordinates
- Using map channels
- Working with the World XYZ and Object XYZ systems
- Peel and pelt mapping
- Reshaping UV elements
- Relaxing UVs
- Rendering out a UV template
Skill Level Intermediate
1. UVW Mapping Basics
2. Digging a little deeper
3. Unwrap UVW Modifier Controls
4. The Edit UVW Interface
What's next?1m 43s
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