Join Brian Bradley for an in-depth discussion in this video Exercise files, part of 3ds Max: Substance to Arnold.
- [Instructor] If you are a premium member of the Lynda.com Online Training Library, then you already have access to the Exercise Files that we will be using as we work through this training title as found in the Exercise Files download, which I have placed, as you can see, on my Desktop. Although you can of course store and then access this folder and its accompanying files from anywhere that you like. Now, it isn't mandatory nor even necessary that you use the provided exercise files in order to both work through and then benefit from the material found in this course as you can quite easily make use of scenes and files of your own if you would prefer, although the visuals as seen in the course presentations will obviously be different to what you will see as you work with your own files.
If you are a monthly or annual subscriber to Lynda.com, then you won't have access to the Exercise Files download, but that same option of following along using files of your own is very much open to you.
- Why should we use substances?
- Choosing a substance workflow
- Using Bitmap2Material in 3ds Max
- Building up your material
- Working with substances and maps from the Designer application
- Using a substance with Arnold
- Improving your substance results
- Exporting your map types
Skill Level Intermediate
Substance Painter Essential Trainingwith Wes McDermott5h 55m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
1. An Overview of the Substance Toolset
2. Using Bitmap2Material inside 3ds Max
3. Working with Substances from the Designer Application
4. Working with Maps from the Designer Application
5. Working with Maps from the Painter Application
Next steps1m 25s
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