Join Brian Bradley for an in-depth discussion in this video Enabling the Environment skylight, part of V-Ray 3.0 for 3ds Max Essential Training.
- Having already noted that the standard 3ds Max Skylight…is not usable when rendering with V-Ray, we're going to…spend some time over the next two videos taking a look at…the replacement tools that V-Ray makes available to us.…Beginning in this exercise with the GI Environment option.…To see how our start scene here has initially been set up…let's open up the V-Ray Light Lister from the Tools menu.…This shows that we currently have no lights whatsoever…set up in our scene.…In fact, if I go head and take a render, all we get is…a pure black return in the V-Ray frame buffer as…I have, once again, set the default lights in 3ds Max…to off.…
Unlike the standard 3ds Max skylight, V-Ray's GI…Environment doesn't actually have any kind of help…object or gizmo that needs to be placed or positioned…in the scene.…Meaning we don't, in this instance, need to create anything…from the command panel in order to start making use…of the GI Environment skylight.…What we will need to do though is enable V-Ray's…Global Illumination Systems by opening up the render…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras
The V-Ray Physical Camera
V-Ray 3 & the 3ds Max Physical Camera
7. The V-Ray FX Tools
What's next?1m 47s
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