Join Joel Bradley for an in-depth discussion in this video Editing the preset rigs, part of Getting Started with CAT Rigging Tools in 3ds Max.
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It is highly unlikely that a preset rig type will fit our character mesh perfectly upon creation.…Oftentimes we will need to adjust the position and size of our bones so that they fit nicely…inside our mesh, making the skinning process, of course, that much easier.…Thankfully, CAT makes adjusting the bones of our rig a rather painless process.…If we know we're going to be spending a lot of time simply selecting and manipulating…only CAT bones in our scene, we might want to change our selection method over to CAT…bones to make the selection process easier.…
To do this, let's come up to the top of our Max UI and drop down our selection filter and…just choose CAT Bone.…This means if we click and drag in our scene, none of our geometry will be selected, and…we can only select CAT bones.…The simplest way to adjust the bones length and position is to select it and use the Move…tool to translate it in 3D space.…Let's adjust the position of our elbow to show how this works.…I'll just press the W key to enter the Move tool.…
- What is CAT?
- Using and editing preset rigs
- Repositioning bone pivots
- Using CAT control gizmos
- Working with spines
- Adding limbs to a character
- Working with adjustment and motion layers
- Animating with the foot pivot system
- Building a start-to-finish rig with CAT