Editing pivot points


show more Editing pivot points provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training show less
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Editing pivot points

The process of linking objects together is a simple one. However, you do need to make sure that the pivot points of the objects are located properly, so that your hierarchy will animate correctly. In other words, that objects will rotate around the correct center. So if you select one of these guys here now, you'll see that in this version of the robot arm, the pivot points have not yet been set. I'll undo that. So you'll note that these objects are spinning around their sort of geometric center, when in fact what we want them to do is to spin around these ball joints.

So we're going to move the pivot points. What you'll do is you'll select an object and go over to the Command panel and you're looking for the Hierarchy panel. So I'll click on Hierarchy. You'll see the first rollout there is Adjust Pivot. So to move the pivot, you'll actually click on this button that says Affect Pivot Only. Now, what you should see is a great, big tripod that indic...

Editing pivot points
Video duration: 4m 40s 10h 4m Beginner

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Editing pivot points provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training

Subject:
3D + Animation
Software:
3ds Max
Author:
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