How To Edit Keyframes In The Dope Sheet In 3Ds Max 2015


show more Editing keyframes in the Dope Sheet provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2015 Essential Training show less
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Editing keyframes in the Dope Sheet

There's one more essential dialogue box that you need to know about to animate in 3DS Max, or indeed in almost any 3D program. And it's called the dope sheet. This is a term from traditional animation, also known as an exposure sheet. And it's a spreadsheet, it's a grid of data in which every single frame is accounted for. And information about what's happening on that frame is recorded. For example, you know if there's a cut on a certain point in time, or if there's some sort of action like a character lands on the ground in a certain frame, or if you have lip sync.

If you're synchronizing to dialog, then all the words and letters are going to be written out frame by frame on the Dope Sheet or Exposure Sheet. In a 3D program, the Dope Sheet is simply just a spreadsheet of all of the animated tracks, against every single frame. However, we don't see the actual curves like we do in the Curve Editor. The dope sheet is a way for you to basically move key frames around i...

Editing keyframes in the Dope Sheet
Video duration: 7m 53s 10h 43m Beginner

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Editing keyframes in the Dope Sheet provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2015 Essential Training

Subject:
3D + Animation
Software:
3ds Max
Author:
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