Editing function curves


show more Editing function curves provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training show less
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Editing function curves

The Dope Sheet is really useful when you got lots of keys and you need to manipulate them by sliding them forward or back in time, or copying and pasting them, and so on. But the Dope Sheet doesn't give you any control over the transition from one key to the next. So exactly how is 3ds Max transitioning those values and creating those in-betweens? This is called keyframe interpolation. If you need to adjust the keyframe interpolation, for example, to create a smooth in or smooth out, then you'll need to use another window, which is called the Curve Editor.

So I am going to select my logo and go up to the menus, Graph Editors > Track View-Curve Editor. This is 3ds Max's function curve editor. So this is a generic term that you'll see in any 3D program. They all have function curves. Let me scroll down here a little bit, and we can see that currently we've got X Position and X Rotation activated. In a function curve editor, what we see is the value of an animation track,...

Editing function curves
Video duration: 5m 28s 10h 4m Beginner

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Editing function curves provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training

Subject:
3D + Animation
Software:
3ds Max
Author:
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