From the course: 3ds Max 2020 Essential Training
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Editing Bezier splines - 3ds Max Tutorial
From the course: 3ds Max 2020 Essential Training
Editing Bezier splines
- [Instructor] Let's go a bit deeper into the editable spline object and learn more about the many tools that are available to us in there. We can start by creating another line and attaching it to the current line and this time I won't use the free hand spline workflow I'll use the editable spline workflow. Go into the create panel, to splines and click on line and we'll draw it in the left view and make a curved line coming down from the monitor back and somewhere near the existing free hand line. Click to create the first point and then move the mouse and I'm not holding the mouse button down right now. Then click and drag and I'm setting the position of the point and as long as I hold the mouse down I'm setting a position for a tangent handle, and then when I release the mouse then I can create another point. So click and drag to create a curved line. Come all the way down here and click one more time to end that line and then we don't want to create that last point, so right…
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Contents
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(Locked)
Creating shapes6m 25s
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Creating a loft compound object6m 49s
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Creating a freehand spline3m 44s
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Editing control vertex types3m 45s
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Editing Bezier splines7m 49s
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Rendering shapes3m 33s
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Setting shape detail with Interpolation4m 59s
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Revolving a surface with the Lathe modifier7m 23s
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Extruding with the Sweep modifier5m 37s
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Importing Illustrator paths to 3ds Max7m 19s
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Adding a Bevel modifier9m 57s
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Creating a TextPlus primitive10m 14s
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Modeling walls with the Extrude modifier8m 6s
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