Learn how to edit spline objects in 3ds Max using the edit spline modifier. In this video, George discusses spline editing as a way to create shapes. He talks about how to switch vertices between corner, Bezier, and Bezier corners. He also shows how to attach and detach multiple splines using the modifier.
- [Instructor] Once we've created curves,…we can also edit them.…So let's take a look at how to edit curves.…Now I have this object that I created before…and it's basically just a Line…attached to a Lathe.…So I'm going to go ahead and just turn off the Lathe,…so we can see the Line.…And I'm going to go over here into my Modifier panel…and I'm going to add in a Modifier.…I'm going to add in an Edit Spline.…Now this allows me to edit the spline,…as well as add to the spline.…
So let's take a look at some of the ways…that we can edit this spline.…Probably the easier way to take a look at this…is to go into an orthographic view port.…In this case I'm going to go into the front view port.…Now when we edit a spline,…it's actually very similar to editing a polygon.…We have a number of sub-objects.…We have what's called vertices,…which we played with.…We also have segments.…Now a segment is really just a space…between the vertices.…
And then we have splines…and that's really the whole thing.…Now one thing is notice how this spline has…
This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam.
- What is 3ds Max certification?
- Importing data
- Using scenes
- Configuring viewports
- Transforming, duplicating, and cloning objects
- Polygonal modeling
- Editing splines
- Setting up cameras and lighting
- Working with materials
- Rendering scenes
- Animating models
- Rigging characters
Skill Level Intermediate
Q: This course was updated on 11/01/2017. What changed?
A: The following topics were updated: working with camera settings and FOV, understanding standard light types, using the Slate Material Editor, understanding standard materials, understanding Arnold materials, and assigning 3ds Max renderers.
1. Certification Basics
Using the Certiport website1m 27s
2. Fundamental 3ds Max Skills
3. Modeling Tools in 3ds Max
4. Cameras and Lighting
5. Materials and Shading
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