Get an understanding of the various animation editors in 3ds Max. In this video, George demonstrates both the Dope Sheet editor and the Curve Editor. He gives a breakdown of the Dope Sheet, which allows animation to be edited and manipulated a key at a time. He then shows how manipulate animation curves for even finer control.
- [Instructor] We can edit keys even further…by using the dope sheet and the curve editor.…So let's take a look at the scene that we just created here.…So I have this airplane basically flying through the scene.…If I left-click on it, you'll see that we have…all these keys in the timeline.…Now if I want to, I can edit in the timeline,…as we've seen, but if I want deeper and more fine control,…I'll have to go into one of two editors:…the dope sheet and the curve editor.…
I'm gonna go ahead and just go into a four view…so we can see our animation when I have this open.…So I'm gonna go into my Graph Editors.…Now let's start off with the dope sheet.…So the dope sheet is kind of just a big brother…of what we see on the timeline.…If I scrolled down here,…you'll see that I've got keys…for just about anything I want in the scene.…So if I have environment key frames or materials…or whatever, those will all show up.…And down here towards the bottom…are the actual objects in my scene.…
So if I click on RocketPlane here,…notice how these keys here…
This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam.
- What is 3ds Max certification?
- Importing data
- Using scenes
- Configuring viewports
- Transforming, duplicating, and cloning objects
- Polygonal modeling
- Editing splines
- Setting up cameras and lighting
- Working with materials
- Rendering scenes
- Animating models
- Rigging characters
Skill Level Intermediate
Q: This course was updated on 11/01/2017. What changed?
A: The following topics were updated: working with camera settings and FOV, understanding standard light types, using the Slate Material Editor, understanding standard materials, understanding Arnold materials, and assigning 3ds Max renderers.
1. Certification Basics
Using the Certiport website1m 27s
2. Fundamental 3ds Max Skills
3. Modeling Tools in 3ds Max
4. Cameras and Lighting
5. Materials and Shading
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