Understand how to duplicate and clone objects in 3ds Max. In this video, George shows how to use keyboard shortcuts to duplicate objects. He talks about duplication versus instancing and referencing. Duplication makes an exact copy of the object, instancing allows changes to propagate two ways, while referencing allows one way changes.
- [Narrator] Now let's take a look…at how to duplicate objects.…In 3ds Max, duplication is called cloning…and there are three different ways to clone an object.…We can make a copy.…We can instance it.…And we can reference it.…Now the difference is how the objects…are connected together.…So let's go ahead and start with this first chair.…Now if we want we can go into Clone…by going into Edit Clone.…And the hot-key for that is control + V.…
And when I clone an object it's gonna ask me what to do,…to copy it, to instance it, or to reference it,…and it's gonna ask for a name.…So I'm gonna go ahead and just leave this on Copy…and then go ahead and copy it.…Now notice how another object comes up…and if I do select and move I can move that object off of it…so no we have two objects.…Now, because we copied these, these are not connected.…If I were to go into one of these objects here…and manipulate it, the original wouldn't be affected.…
Now this is not the case with instancing.…So if I take this object here…and let's do another clone or control + V.…
This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam.
- What is 3ds Max certification?
- Importing data
- Using scenes
- Configuring viewports
- Transforming, duplicating, and cloning objects
- Polygonal modeling
- Editing splines
- Setting up cameras and lighting
- Working with materials
- Rendering scenes
- Animating models
- Rigging characters
Skill Level Intermediate
Q: This course was updated on 11/01/2017. What changed?
A: The following topics were updated: working with camera settings and FOV, understanding standard light types, using the Slate Material Editor, understanding standard materials, understanding Arnold materials, and assigning 3ds Max renderers.
1. Certification Basics
Using the Certiport website1m 27s
2. Fundamental 3ds Max Skills
3. Modeling Tools in 3ds Max
4. Cameras and Lighting
5. Materials and Shading
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