Using and distributing multiple copies of a mesh, so that they sit perfectly on a larger model, is going to be a part of some modeling projects. As a result, we need to know how to use the object paint modifier to do this quickly and easily.
- [Instructor] In this final video for the chapter,…we're going to take a look…at how we can quickly and easily distribute copies…of our threaded geometry across the rim…of the breastplate that we created earlier.…And before doing that, however,…we will probably want to come into our left view…and then select and delete all of the original bolts here…that we used as placeholder reference…whilst creating this blind shape for the breastplate.…Making certain, of course,…that we don't delete either the threaded bolt…that we have just created…nor the winged nut that we will need…to place the bolt inside.…
In fact, once we are done deleting,…let's go ahead and select the bolt…and then hit the alt and A keys…in order to engage the align tool.…Now, after clicking on the winged nut,…we need to make sure that we're using…the sensor to sensor option.…And then click OK.…After which we can come over to the modifier panel,…and so long as we are happy…with the way the model is looking,…we can start to collapse everything down.…
- Modeling with splines
- Creating a working grid
- Duplicating and welding components
- Extruding complex shapes from components
- Building shapes with primitives
- Applying subdivision creasing
- Box modeling
Skill Level Intermediate
Creating a Stylized Wooden Crate Game Assetwith Joel Bradley2h 17m Intermediate
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Intermediate
Creating a Environment Kit Design for Gameswith Christian Bradley2h 38m Intermediate
1. Modeling with splines
2. Creating Complex Shapes from Components
3. Building with Primitives
4. Modeling with Edge Cuts
5. Box Modeling
What's next?1m 57s
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