Join Joel Bradley for an in-depth discussion in this video Displaying maps in the viewport, part of 3ds Max: UVW Mapping.
- Two important elements that can help make our…unwrapping more productive and more pleasurable…will be the speed and fidelity of our viewport display.…Obviously, the higher the quality at which we can display…and quickly work with maps and materials,…the more accurate our UVW mapping will be.…To this end, we will perhaps want to spend…the majority of our time working with 3ds Max's…realistic mode enabled and have it powered…by the DirectX 11 Nitrous display driver.…
To make certain that our copy of 3ds Max is indeed…set up this way, let's come, first of all,…to the Customize menu, open up…the Preference Settings dialogue,…and then jump into the Viewports tab.…The section we are wanting to check is…right down at the bottom, entitled Display Drivers.…If I click on the Choose Driver button, you can see,…by means of this drop down, that we have access…to a number of Display Driver types, each of which…can be useful for our particular work flows…and particular types of hardware.…
By default, the Nitrous DirectX 11 option should be chosen,…
- What are UVW coordinates?
- Understanding UVW space
- Autogenerating coordinates
- Using map channels
- Working with the World XYZ and Object XYZ systems
- Peel and pelt mapping
- Reshaping UV elements
- Relaxing UVs
- Rendering out a UV template
Skill Level Intermediate
1. UVW Mapping Basics
2. Digging a little deeper
3. Unwrap UVW Modifier Controls
4. The Edit UVW Interface
What's next?1m 43s
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