From the course: V-Ray Next for 3ds Max Essential Training
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Displacement - 3ds Max Tutorial
From the course: V-Ray Next for 3ds Max Essential Training
Displacement
with V-Ray is the ability it gives us to both create and render realistic looking materials. With one common element in such materials, being the appearance of surface detail on objects. Now whilst bump and normal mapping car material effects that can work well in many instances, there will be times when the fact that what we are using is a render engine trick, can become a little too obvious. On such occasions and especially so should the believability of a material or object be integral to the success of a project, we may want to make use of Displacement Mapping instead. Now initially the two may appear to be similar, given that they can both make use of grayscale images in order to produce their particular effect. The final rendered results however, will often times show that what is going on behind the scenes is very different. So where as bump mapping is just an optical illusion created by the Render Engine, something that gives the impression or render time displacement, gives…
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(Locked)
Using V-Ray Geometry: Fur4m 54s
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Using V-Ray Geometry: Proxies6m 18s
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Using V-Ray Geometry: Clipper4m 39s
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V-Ray Instancer5m 27s
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Stereoscopic VR rendering4m 29s
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V-Ray metaballs5m 18s
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DOF in a perspective viewport3m 6s
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Using Render Mask3m 48s
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Aerial perspective4m 46s
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Displacement4m 4s
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Volume grid5m 43s
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V-Ray mesh viewer2m 56s
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