Discovering ground collision and gravity


show more Discovering ground collision and gravity provides you with in-depth training on 3D + Animation. Taught by Brian Bradley as part of the Creating Simulations in MassFX and 3ds Max show less
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Discovering ground collision and gravity

When working with a complex system such as the MassFX simulation tools inside 3ds Max, we have to remember that there will always be a number of global controls that exercise a great deal of influence over how the system is working. In MassFX these options will impact speed, accuracy, and so ultimately the final quality of our finished dynamics simulations. As these options can be found inside the MassFX Tools dialog, let's once again enable that option from our MassFX toolbar and then just the dock it to the left-hand side of the 3ds Max UI, which is pretty much where I would keep it for the duration of this course.

One of the first choices we will want to make with regard to our simulation setup is whether or not we want to use an object from our scene as a ground collider or can we happily work with the MassFX Use Ground Collision option. This automated system uses an invisible infinite planar static rigid body as a ground object. This is set by default at the height of the 3ds M...

Discovering ground collision and gravity
Video duration: 4m 49s 3h 53m Intermediate

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Discovering ground collision and gravity provides you with in-depth training on 3D + Animation. Taught by Brian Bradley as part of the Creating Simulations in MassFX and 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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