- In this video, we're going to take care of…a little bit of work left in order to finish…off detailing the piston support…that we started creating…making sure that it is ready for the unwrapping stage.…Let's come back into polygon sub-object mode…if we are not there already.…And make sure we have the end polygon selected.…Once done, we want to shift click on the extrude tool.…And set the height to around about 1.8 cm.…And click OK.…
We can then enable the scale tool via the r key.…And scale in the z or the axis in order to match…the high poly mesh.…And then we want to extrude again…matching up to the end of the high poly geometry.…So then extrude of around about 7.6 cm…should do just nicely.…At this moment in time we have this shocking pole…essentially an area where five or more edges converge…on a mesh.…
Which would be fine…if it were on a hidden area on the geometry…but as it clearly isn't…we're going to hit the delete key…and then come into sub-object mode…so that we can then close to select the open border…and then control click to jump into edge sub-object mode…
Author
Released
2/16/2017- Gamma and scale
- Setting up a scene
- Creation and shaping
- Using symmetry modifiers
- UV mapping
- Using guide objects
- Unwrapping
- Detailing and finishing
- Refining a model
- Prepping a model
- Exporting a model
- Fixing issues
- Normal map baking
Skill Level Beginner
Duration
Views
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Introduction
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Welcome2m 55s
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Using the exercise files1m 2s
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Setting up the Max project2m 57s
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Setting up the scene4m 9s
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1. Modeling and Unwrapping the Drive Wheel Assembly
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Creating the hub7m 16s
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Shaping the hub4m 22s
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Unwrapping the hub5m 42s
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UV mapping the drive shaft3m 49s
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Using guide objects5m 36s
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2. Building and UV Mapping the Wheels and Tread
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Creating the wheels4m 44s
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Creating the single wheel4m 42s
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Uwrapping the single wheel2m 54s
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Creating the main support5m 35s
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Unwrapping the main support2m 10s
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UV mapping the frame mesh4m 33s
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Unwrapping the tracks2m 42s
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3. Creating and Mapping the Head
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Modeling the head shape6m 11s
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Creating the eye sockets4m 37s
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Detailing the shape3m 41s
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Unwrapping the head3m 6s
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4. Modeling and UV Mapping the Piston Assembly
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Creating the piston support3m 57s
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UV mapping the support2m 12s
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Creating the support arm4m 38s
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Detailing the end of the arm2m 51s
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Unwrapping the support arm2m 24s
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Building the piston5m 52s
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Mapping the piston3m 48s
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Unwrapping the connector4m 15s
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5. Final Modeling, FBX Export, and Normal Map Baking
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Refining the scoop3m 27s
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Unwrapping the scoop2m 11s
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Exporting the model3m 17s
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Baking out the normal map2m 43s
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Fixing the normal map issue4m 48s
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Conclusion
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Next steps1m 41s
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Video: Detailing the end of the arm