- [Narrator] Okay, so in this video we're going to finish…up detailing the drive wheel that we have been building.…So go ahead with that.…Let's first of all select our low poly mesh,…and then just right click and rename…the last edit poly modifier that we added.…I'm calling it base_extrude before we move on,…and then click to add another edit poly…at the top of the stack.…If we jump into polygon sub object mode,…we can see that this selects all of our original polygons.…So let's just hold down the ALT key,…and deselect the middle polys on each of the sides…as seen in the right view port here.…
We might need to do some adjusting when we come to bake out…our normal maps, but for now this should work just fine.…Let's then middle click on the perspective view port…just to give it focus and then shift click on the bevel tool…in the polygons panel.…We want to make sure that this is set to work…in local normal mode, and then set the height…to 0.15 centimeters, and the outline to -0.3.…This is just going to bevel all…
Author
Released
2/16/2017- Gamma and scale
- Setting up a scene
- Creation and shaping
- Using symmetry modifiers
- UV mapping
- Using guide objects
- Unwrapping
- Detailing and finishing
- Refining a model
- Prepping a model
- Exporting a model
- Fixing issues
- Normal map baking
Skill Level Beginner
Duration
Views
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Introduction
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Welcome2m 55s
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Using the exercise files1m 2s
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Setting up the Max project2m 57s
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Setting up the scene4m 9s
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1. Modeling and Unwrapping the Drive Wheel Assembly
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Creating the hub7m 16s
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Shaping the hub4m 22s
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Unwrapping the hub5m 42s
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UV mapping the drive shaft3m 49s
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Using guide objects5m 36s
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2. Building and UV Mapping the Wheels and Tread
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Creating the wheels4m 44s
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Creating the single wheel4m 42s
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Uwrapping the single wheel2m 54s
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Creating the main support5m 35s
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Unwrapping the main support2m 10s
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UV mapping the frame mesh4m 33s
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Unwrapping the tracks2m 42s
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3. Creating and Mapping the Head
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Modeling the head shape6m 11s
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Creating the eye sockets4m 37s
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Detailing the shape3m 41s
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Unwrapping the head3m 6s
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4. Modeling and UV Mapping the Piston Assembly
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Creating the piston support3m 57s
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UV mapping the support2m 12s
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Creating the support arm4m 38s
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Detailing the end of the arm2m 51s
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Unwrapping the support arm2m 24s
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Building the piston5m 52s
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Mapping the piston3m 48s
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Unwrapping the connector4m 15s
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5. Final Modeling, FBX Export, and Normal Map Baking
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Refining the scoop3m 27s
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Unwrapping the scoop2m 11s
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Exporting the model3m 17s
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Baking out the normal map2m 43s
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Fixing the normal map issue4m 48s
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Conclusion
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Next steps1m 41s
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Video: Detailing the drive wheel