Convert edges to faces, and create faceted edges.
- [Instructor] For detailing the edges…of a manufactured object, such as this monitor screen,…we can use the chamfer tool built into editable poly.…Let's get in really close on one of these corners.…We've got these edges that are surrounded…by polygons at right angles to one another.…And this edge right here…is not really going to catch the light very well,…but we can chamfer that edge, creating a polygon there.…So select the monitor chassis object,…and in the modify panel, go into edge sub object mode.…
And we can select all of the edges in this loop,…by double-clicking on any one of them.…And now all of those edges connected end to end…are selected in a loop.…And on the modeling ribbon,…we can open up the chamfer caddy.…Hold down the Shift key, and click the chamfer button,…and the caddy launches up.…And I was playing around with this earlier,…and so it's got some values in here…that you might not see on your screen.…What we want is up here on chamfer type.…
We want that to be standard chamfer.…And that's not going to subdivide…
AuthorAaron F. Ross
Learn how to get around the 3ds Max interface and customize it to suit your preferences. Discover how to model different objects using splines, polygons, subdivision surfaces, and freeform sculpting. Then, learn to construct hierarchies, add cameras and lights, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping, as well as options for rendering engines such as Arnold and ART.
- Customizing the interface
- Selecting, duplicating, and editing objects
- Modeling with splines
- Parametric modeling with the Modifier Stack
- Polygon and subdivision surface modeling
- Freeform sculpting
- Framing shots with cameras
- Lighting with photometrics and daylight
- Building materials
- Mapping textures
- Linking objects in hierarchies
- Creating and editing keyframes
- Rendering an image sequence
Skill Level Intermediate
3ds Max 2017: Advanced Lightingwith Aaron F. Ross2h 52m Advanced
3ds Max 2017: Advanced Materialswith Aaron F. Ross2h 34m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
2. 3ds Max Interface
3. Scene Layout
4. Spline Modeling
5. Parametric Modeling with Modifiers
6. Polygon Modeling
7. Subdivision Surface Modeling
8. Freeform Modeling
9. Camera Techniques
12. Mapping Textures
14. Keyframe Animation
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