Join Brian Bradley for an in-depth discussion in this video Depth of field, part of Learning mental ray in 3ds Max.
…When it comes to adding a photographic depth of field effect to our renders,…there are in fact a number of options available to us whilst working with…the Mental Ray engine in 3ds Max.…In this video, we will focus on the controls available for creating genuine,…in scene depth of field whilst using a 3ds Max camera, as well as the option found in…the render setup dialog, designed for use with perspective view ports only.…As we already have a dedicated depth of field camera positioned in this scene,…let's look first of all at using the camera controls.…In order to make certain that we are viewing the scene correctly then,…let's click on the POV viewpoint label, and from the cameras fly out,…choose the CAM_DOF option.…
In fact, we can also from the POV menu using Select Camera option and then jump…over to the modify tab and take a look at the depth of field controls available.…Here, in the multi-pass controls drop down, we see that the 3ds…Max camera has a Mental Ray specific multi-pass depth of field option.…
Author
Released
9/18/2014- Setting mental ray as the render engine
- Working with ActiveShade mode
- Using Nvidia's imf_display tool
- Creating a daylight system
- Controlling the mental ray sun and sky
- Using Final Gather and photons, both individually and together
- Working with diffuse, reflective, translucent, and other materials
- Controlling render quality with image sampling
- Working with displacement mapping
- Using proxies
Skill Level Intermediate
Duration
Views
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Introduction
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Welcome1m 23s
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Gamma handling1m 22s
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1. mental ray Workflow
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Using string options4m 28s
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VFB and global controls3m 39s
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3ds Max gamma workflow4m 40s
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Using Nvidia's imf_disp tool4m 26s
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2. Lighting Tools
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Creating a daylight system6m 37s
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The physical sky map5m 44s
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IBL (Dome Light)6m 25s
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3. Global Illumination (GI)
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Global illumination overview5m 37s
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Understanding Final Gather5m 37s
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Using Final Gather6m 28s
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The mental ray sky portal5m 26s
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Understanding photons (GI)5m 33s
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Using photons: Part one5m 51s
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Using photons: Part two4m 11s
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4. mental ray Materials
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Arch & Design: Overview6m 32s
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Arch & Design: Diffuse6m 57s
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5. Quality Control with Image Sampling
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What is image sampling?2m 43s
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Classic vs. Unified mode5m 43s
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6. Render FX Tools
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Motion blur4m 32s
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Depth of field4m 25s
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Setting up for caustics4m 48s
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Creating the caustic effect5m 42s
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Proxies6m 32s
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Conclusion
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What's next?2m 5s
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Video: Depth of field