Join Brian Bradley for an in-depth discussion in this video Depth of field, part of V-Ray 3.0 for 3ds Max Essential Training.
- When it comes to adding a photographic…depth of field effect to our renders,…there are a number of options available…to us while rendering the field.…In this video, as we are in the V-Ray…physical camera chapter, we will look at…using camera options to both create…and control an in-render depth of field effect.…Now when looking to create effects such as…depth of field with the V-Ray physical camera…we do need to keep in mind that the choices we make…such as focal length of the lens, placement of the…camera, in-scene lighting and exposure…can all affect what we are ultimately able…to do with depth of field in the scene.…
For this reason, I just need to state here…that any numeric values we work with…in this video really are specific to this scene…and this shot, meaning if you are currently…following along using a scene of your own,…you will probably need to adapt the values…you use in order to suit the requirements…of your particular setup.…That having been said then, the first thing…we need to do here is make certain that…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
SketchUp: Rendering with V-Ray 3with Brian Bradley4h 15m Intermediate
V-Ray: Control Color Bleed in SketchUpwith Brian Bradley1h 2m Intermediate
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
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