Join Brian Bradley for an in-depth discussion in this video Depth of field: Using a perspective viewport, part of V-Ray 3.0 for 3ds Max Essential Training.
- Having already seen how we can create…a depth of field effect using the V-Ray physical camera,…let's take a look now at how we would go about creating…that same effect when rendering…from a 3ds Max perspective viewport.…Indeed, the workflow we will look at in this video…would also be applicable, should we be rendering…with the standard 3ds Max camera, also.…At this moment in time, we are looking at our scene…through a V-Ray physical camera,…so let's change that by making certain…that our viewport is selected and then hitting the "p" key…to switch over to a perspective view.…
Now, of course, that does present a little bit of a problem,…as our scene's lighting has been set up…using the V-Ray physical camera's exposure controls.…One way to get around this particular problem…would be to come into the…"Environment and Effects" dialog using the eight key,…and from the "Exposure" drop-down,…choosing the "VRay Exposure Control" option.…Now we could tell V-Ray to pull its settings…from the V-Ray depth of field camera…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Q: This course was updated on 04/19/2018. What changed?
A: New videos were added that cover V-Ray 3.1 to 3.3 updates.
SketchUp: Rendering with V-Ray 3with Brian Bradley4h 15m Intermediate
V-Ray: Control Color Bleed in SketchUpwith Brian Bradley1h 2m Intermediate
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
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