Recognize appropriate polygon mesh detail .
- I want to talk for a moment about level of detail…for polygon objects such as these…Level of detail is often confused with fidelity…but they're not actually the same thing.…Fidelity refers to how well a 3D model…resembles a real object.…But, level of detail simply refers…to the density of that object.…How many sub-objects or components does it have?…And adding more components or…sub-objects doesn't necessarily improve your result.…
Let's take a look at this monitor stand.…I'll select it.…And go to the modify panel.…Got a bend and a taper.…And if I go down to the level of the box, and if…I have "show end result" enabled,…I can see the result after the…"bend and taper" have been applied.…Now currently got some length segments value of 30…Let's get closer.…Use "alt W" to maximize the perspective view…and press "Z" to zoom in.…
Tumble around a little bit with…alt and the mouse.…It looks a little bit kind of…angular and jagged down there.…So I can increase the number of length segments…to 100, and I got a lot better curve there.…
Author
Released
3/22/2018Learn how to get around the 3ds Max interface and customize it to suit your preferences. Discover how to model different objects using splines, polygons, subdivision surfaces, and freeform sculpting. Then, learn to construct hierarchies, add cameras and lights, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping, as well as options for rendering engines such as Arnold and ART.
- Customizing the interface
- Selecting, duplicating, and editing objects
- Modeling with splines
- Parametric modeling with the Modifier Stack
- Polygon and subdivision surface modeling
- Freeform sculpting
- Framing shots with cameras
- Lighting with photometrics and daylight
- Building materials
- Mapping textures
- Linking objects in hierarchies
- Creating and editing keyframes
- Rendering an image sequence
Skill Level Appropriate for all
Duration
Views
Related Courses
-
3ds Max 2018 Essential Training
with Aaron F. Ross10h 10m Beginner -
3ds Max: Advanced Lighting (2017)
with Aaron F. Ross2h 52m Advanced -
3ds Max: Advanced Materials (2017)
with Aaron F. Ross2h 34m Intermediate
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Introduction
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Welcome1m 15s
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Using the Exercise Files3m 9s
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1. Setup
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Choosing a workspace2m 37s
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Using project folders4m 15s
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2. 3ds Max Interface
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Customizing a workspace6m 19s
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Navigating in viewports6m 35s
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Customizing hotkeys4m 29s
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Configuring viewport layouts4m 16s
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3. Scene Layout
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Specifying display units4m 43s
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Specifying system units4m 41s
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Defining the home grid4m 38s
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Creating an image plane9m 50s
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Managing display layers6m 26s
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Merging scenes3m 32s
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4. Spline Modeling
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Creating shapes6m 25s
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Creating a freehand spline3m 44s
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Editing control vertex types3m 45s
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Editing Bezier splines7m 49s
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Rendering shapes3m 33s
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Adding a Bevel modifier9m 57s
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Creating a TextPlus primitive10m 14s
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5. Parametric Modeling with Modifiers
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6. Polygon Modeling
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Adding edges with Quickslice4m 30s
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Creating doors6m 39s
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Using the Modeling ribbon5m 56s
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Creating polygons3m 27s
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Transforming sub-objects5m 35s
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Welding vertices4m 47s
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7. Subdivision Surface Modeling
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Using Soft Selection5m 14s
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Baking subdivisions4m 2s
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8. Freeform Modeling
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Using Paint Deform Brushes5m 43s
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Setting paint options3m 16s
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Setting brush options4m 52s
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Adjustment with Move Conform3m 32s
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9. Camera Techniques
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Enabling safe frames5m 50s
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Setting up a free camera2m 57s
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Setting rotation axis order4m 57s
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10. Lighting
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Assigning a diffuse material2m 52s
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Creating photometric lights2m 39s
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Adjusting light shape5m 59s
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Adjusting light distribution3m 16s
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Creating a sun and sky7m 8s
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Using the Light Explorer3m 26s
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11. Materials
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Managing scene materials3m 21s
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Managing sample slots3m 20s
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Saving material libraries3m 48s
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12. Mapping Textures
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Designing 3D procedural maps6m 17s
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Mapping bitmap image files3m 25s
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Projecting UVs with UVW Map7m 30s
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Using Real-World Map Size3m 36s
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Mapping with vector art2m 51s
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13. Hierarchies
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Understanding hierarchies3m 50s
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Prioritizing rotation axes5m 27s
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Linking objects6m 4s
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Locking transforms3m 55s
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14. Keyframe Animation
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15. Rendering
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Choosing a renderer6m 24s
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Choosing render options4m 22s
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Rendering an image sequence4m 49s
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Conclusion
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Video: Defining polygon level of detail