Up to this point in our chapter we have come to understand that operators…are the basic blocks from which we can start to build a particle effect.…Events we have noted our a grouping of operators that combine…together so as to create some very specific behavior in our particles.…And we have also seen that there are a number of…test operators available that could be used to apply intelligent direction to…particles already inside a flow.…Meaning we can move them from one event to another and…so alter both their look and all their behavior as we desire.…
Of course, ultimately in order to produce any…kind of particle effect, all of the operators and…events that we create will need to be connected…together in order to form a completed particle flow.…Only at that point will we…start to see the really interesting stuff begin to happen.…To give ourselves a clear idea then of just how all of the component parts…that we have discussed up until this point…fit together and produce a final particle effect.…Let's spend a few minutes in this video deconstructing an already existing flow.…
Author
Released
10/21/2013- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
Duration
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Related Courses
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3ds Max 2013 Essential Training
with Aaron F. Ross7h 9m Beginner
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Introduction
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Welcome1m 35s
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What you should know1m 20s
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Using the exercise files1m 3s
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3ds Max project structure2m 36s
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1. Overview of the Particle Flow System
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Operators are the key5m 2s
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Making use of events5m 39s
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How tests work4m 20s
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Deconstructing a flow5m 51s
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How we use deflectors3m 32s
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Using the force3m 47s
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2. Adding and Building Flows
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3. Putting Operators to Work
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The Birth Grid operator4m 29s
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The Birth Group operator5m 5s
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The Birth Texture operator5m 41s
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The Transform operators6m 56s
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Speed operators5m 19s
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Shape operators6m 31s
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Utility operators4m 16s
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mParticle operators7m 3s
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4. Tests That Create Events
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Particle Age6m 2s
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Collision5m 38s
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Speed4m 52s
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Find Target7m 14s
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Lock/Bond4m 55s
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5. Creating Rain, Drip, and Splash Systems
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Creating rainfall6m 17s
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Motion through forces3m 54s
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Adding collision detection7m 25s
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Setting up the sculpt splash4m 45s
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Running across the surface6m 55s
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Final observations2m 43s
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Conclusion
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What's next?2m 1s
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Video: Deconstructing a flow