Deciding when to use tiling and non-tiling textures


show more Deciding when to use tiling and non-tiling textures provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max show less
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Deciding when to use tiling and non-tiling textures

In a game, we want to make the difference in our minds and in our game between tiling and non-tiling textures. Tiling are repeatable, and non-tiling, as in part of an Unwrap UVW Modifier or in other coordinates that are meant to span a complete structure. One of the things I like to do when visualizing maps is in the Configure Rollout for the Unwrap UVW, turn off the seams so I can see things a little clear. I'll go down there and uncheck Map Seams and if you've used the Peel function, uncheck that as well.

This is about as close to in game as we can get. It depends on the graphics card you have installed and what other features you have on. But right now this is giving me a pretty good look. In this case, this brick is tilable. It's made to repeat every 8 feet or so as how I have it mapped. So I get large swatches of brick with pretty good detail. I drew it this way and the difference here is that the tiling texture allows me in that 1024 square map to draw a pretty good det...

Deciding when to use tiling and non-tiling textures
Video duration: 3m 2s 5h 54m Intermediate

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Deciding when to use tiling and non-tiling textures provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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