Join Ryan Kittleson for an in-depth discussion in this video Dealing with UVW maps across multiple objects, part of Modeling a Character in 3ds Max.
Unwrapping UVWs for a single object is easy enough, but how do you deal with a…character that's made up of many objects, like our Hank here?…There are many different things to take into account when creating UVW maps for…a character like this.…It can often be a good idea to place multiple objects into a single UVW space so…that you don't have to deal with a different texture map for each object.…On the other hand, sometimes a character will have a variety of clothing or…props that should each have their own textures, making it a necessity to give…each object their own UVW space and textures.…
For Hank, we'll combine all of the anatomical objects, like the body, eyes,…teeth, and hair, into one UVW map and then put all the clothing into a different UVW map.…So we've got Hank here with all of his parts.…One obstacle to using Quick Peel is that some objects might already have UV seams.…When an object is made from a cube for example, it keeps the automatically…generated seams that come with the cube primitive.…
- Extruding edges and faces
- Working symmetrically
- Setting up the image planes
- Creating the basic facial structure and features
- Modeling and fleshing out the body
- Creating the hair with extruded NURBS curves
- Modeling clothes
- Putting on finishing touches
- Understanding UVW maps and seams
- Dealing with UVW maps across multiple objects
Skill Level Intermediate
1. Overview of Character Modeling Tools and Skills
2. Modeling the Head
3. Modeling the Body
4. Modeling the Hair
5. Modeling the Clothes
6. Finishing the Model
7. UV Mapping
Refining the UVW layout7m 1s
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