Join Aaron F. Ross for an in-depth discussion in this video Customizing Maya project directories, part of 3ds Max and Maya Integration.
- It's relatively easy in Maya…to customize the project directories.…For example, you can cause Maya…to search in a different location…for textures applied onto surfaces.…In the exercise files,…you will see I've got a Maya project…and, additionally, a shared_assets folder.…Open that up and you'll see source_textures.…Inside there are a couple of PNG documents.…In this exercise, I'll show you how to redirect Maya…so you will apply textures from, for example,…a shared library,…instead of internally from the Maya project structure.…
Open that project structure.…I want to mention that you can add folders here…to your heart's content and it's not going to hurt anything.…Maya doesn't know about any folders in here…unless you specifically tell Maya that they exist.…For example, I can create an export folder here.…I'll right-click and choose New Folder, Export.…This way, when I'm ready to translate data…between Maya and Macs, I have a convenient place…to export my documents.…Okay, now let's go into Maya…and open up the project window to customize paths.…
AuthorAaron F. Ross
- Managing and tracking assets
- Setting up a shared texture library
- Streamlining user interfaces
- Using Maya mode hotkeys in 3ds Max
- Harmonizing scene units and frame rates
- Rendering procedural textures to bitmaps
- Translating scenes with the FBX file format
- Correcting materials, lighting, and surfaces
- Using the Send To command
- Baking animation to keyframes
- Saving a geometry cache
- Distilling complex animation with Alembic
Skill Level Advanced
1. Managing Assets
Asset tracking in 3ds Max4m 19s
2. Harmonizing Preferences
3. Transferring Materials
4. Transferring Models and Animation
5. Transferring Data with Alembic
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