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Creating wet looking materials and masks

Creating wet looking materials and masks: 3ds Max: Special Effects for Design Visualization
Creating wet looking materials and masks: 3ds Max: Special Effects for Design Visualization

Making materials look wet is more than making them just look shiny. An object that is wet has to consider the environment around it and the source of the moisture. The topology of the geometry also plays a role in the believability of something being wet or dry. This course takes a look at some effective techniques to make objects look believably wet.

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Skill Level Intermediate
4h 25m
Duration
4,756
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