Join Brian Bradley for an in-depth discussion in this video Creating a translucency effect, part of V-Ray 3.0 for 3ds Max Essential Training.
- In this exercise, we're going to take a look at how we can…quickly add a little bit of extra believability…to our tablecloth material, and what we want to…have it do is respond more realistically to…our scenes lighting setup.…To do this we're going to make use of…V-Ray's two sided material.…Let's pull up our material editor then…using the m key and in the tablecloth tab,…have a look at the material that is already settled…which is in fact just a regular V-Ray material…with both diffuse and normal maps already applied to it.…
In fact, if we go ahead and take a render, we can see…exactly what we're getting at this point in time.…Which although looking decent enough on the surface…of things, is not in fact behaving as we would perhaps…expect, given our scene lighting setup.…You see, from this particular camera view,…we are quite obviously looking almost directly…toward the sun, the directional shadows on the ground…give that fact away.…And yet, we aren't really seeing any kind of light…penetration through what is clearly a very thin…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras
The V-Ray Physical Camera
V-Ray 3 & the 3ds Max Physical Camera
7. The V-Ray FX Tools
What's next?1m 47s
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